Workshop description:

The recording and documenting of heritage sites provide an excellent record of conditions that have potential to degrade or transform. Historical elements and buildings may be hidden or altered through renovations and maintenance, be destroyed by natural occurrences, or be inaccessible to the public due to geographical limitations. The records become the only method for scholars and the public to access the site. Drawings, pointclouds, and digital models are excellent at replicating the proportional and aesthetic relationship of the site or building, however, the experience of inhabiting the site is missing. For the full impact of the heritage site, a visitor must occupy the space it resides in, not just view it on a computer screen. Augmented reality (AR) and virtual reality (VR) provide an opportunity to access these sites and experience them for how they were intended to be experienced. This workshop will focus on the different techniques for using augmented and virtual reality for showing and occupying the hidden, past, and inaccessible layers of a heritage site. Using methodologies from game design and visualization, it will be explored how augmented and virtual reality can help in the dissemination of data, the immersion of heritage sights, the showing of the intangible cultural heritage, and how AR and VR can be used as a teaching and learning tool. Hands on demonstrations and lectures will have participants learn how the invisible aspects of heritage conservation can not only be made visible, but be occupied.

Learning Objectives:

After completion of the workshop, participants will:

  • be able to identify the difference between mobile and integrated augmented and virtual reality.
  • be able to explain how augmented and virtual reality can be used for heritage conservation.
  • understand how augmented and virtual reality content can be created through different methods of data acquisition and editing.

Workshop presenters: 

  • Katie Graham: is a PhD student at the Architecture School of Urbanism and Design at Carleton University in Ottawa, Canada. Her PhD research focuses on how mixed reality can be used to reveal the multi-reality history of a building, including the failed proposals, demolished or destroyed elements, present condition, and the future iterations. Katie also works at Carleton Immersive Media Studio (CIMS), a research lab affiliated with the school of architecture whose focus is on how advanced digital technologies and hybrid forms of representation can reveal the invisible aspects of architecture, heritage conservation, and construction. Current projects Katie has been involved in are the Senate Virtual Tour and Building Canada’s Parliament, which use a multitude of representation methods including panoramas, photogrammetry, photography, web, and virtual reality to create digitally enhanced storytelling of Canada’s Senate and the Parliamentary Precinct.
  • Eleanor Wang: works at Carleton Immersive Media Studio (CIMS) as a System Administrator and Researcher. She is a graduate of the Bachelor of Information Technology Networking Technology Program at Carleton University, Ottawa, Canada. Prior to joining CIMS, Eleanor focused her research on educational uses of technology. She has taught video game and mobile app programming using various platforms such as Unity and Unreal Engine. She also has a background in teaching robotics workshops. Eleanor’s current virtual and augmented reality research is to find a better solution to view architecture models built in Revit, Rhino, and other 3D modeling software. She works closely with HTC Vive, Oculus Rift, and PlayStation VR headsets. Eleanor’s other research focus is on the development of plugins that enhance the interoperability between parametric modeling and pool modeling software. She is interested to explore software plugins that optimize design process through computer algorithms.

Cost:

CAD$200 General
CAD$100 For registered Symposium participants

Registration here Deadline EXTENDED to July 14, 2017