Beyond Reality – Lessons from 30 years of Capture/Compute/Create in Heritage
Date: Friday September 1, 2017
Time: 9:00 am – 9:45 am
Location: The Theatre (RB2200), Richcraft Hall
In the last 30 years, the 3D digital reality sector has gone from virtual nonexistence to mainstream. Yet many of the issues and challenges of those early years remain. Moore’s law has brought us ever greater compute power to process our point clouds, make 3D models, and see virtual representations. But the human challenges of what, how and why we document, manage, and view, have not gone away. A new generation of developers and users are improving our 3D tools but repeating many early missteps. From reality capture (3D scanning, photogrammetry and more), to reality computing (3D modeling and data management), and reality creation (VR, AR & 3D printing), our digital heritage world is still a far cry less real than that which it seeks to document. With examples from the last 30 years of progress, we will seek lessons for better using the next wave of 3D innovation that is coming.
About the Speaker
Alonzo C. Addison (international leader in digital innovation for heritage, engineering and the arts); Digital Catalyst. Executive leadership, strategy and management at the nexus of 3D digital technology and society—from business planning to operations, funding to outreach, & research to innovation. Past Director of External Relations & Information, United Nations Educational, Scientific & Cultural Organization (UNESCO) and Special Advisor to the Director, UNESCO World Heritage Centre.